While Steve Jobs positions the Apple iPad somewhere between the iPhone and the MacBook, there is no doubt in my mind that the seductive interface of this touch-screen entertainment platform will filter upwards into the professional production environment currently dominated by Apple Computer’s MacBook Pro.
Within a couple of years, trackpads and mouse will be confined to history and our design studios will come to resemble a cross between a tai chi dojo and Madonna’s Vogue pop-video; with designers waving, pointing, pinching-out designs in flamboyant, exotic gestures on gleaming oversized iPad tablets.
Apple has publicised the fact that existing iPhone Apps will run on the new iPad platform, thus guaranteeing a huge selection of software titles from day one of the product launch. Many titles, particularly console-style games, scale-up remarkably well using the iPad’s pixel-doubling capability. However, some titles will fail to scale so elegantly. iPhone buttons that were activated with a flick of the thumb are now positioned in the centre of a huge 1024 x 768 pixel display, so unless you are blessed with four-inch thumbs, the user interface is hardly ergonomic.
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